Ways Virtual Reality Could Take-off Beyond Gaming

Virtual Reality technologies provide a platform where people can interact through 3D images, games and computer-simulated environments, such as using equipment to connect with the seemingly physical world. The Virtual reality today has transcended the peripheries of gaming platforms and there are quite a few sectors where Virtual reality and augmented reality has been displaying its potential  impact.

New levels of hype about VR has mainly led to gaming platforms and games are one such primary uses for Virtual Reality technology, especially online and mobile casino games, the use of Virtual reality with live dealers and interactive spaces among players offer the perfect gaming  experience.

Virtual reality and its applications beyond  gaming

Education: Virtual reality has emerged as a great tool to enhance classroom pedagogy. For instance, the Google’s ‘Expedition’ provides scope for delving into immersive learning with the aid of Virtual reality.

Tourism: Virtual reality could make for a useful tool to provide guided tours for visitors travelling across the world. For instance, Samsung, Virtual reality filmmakers and Thomas Cook partnered to develop short films of classified destinations so that customers could experience the virtual tour of attractive destinations using the Samsung Gear Virtual reality  headset.

Mental Health and dealing with anxiety: Virtual Reality can be used for several treatments especially related to handling post-traumatic stress disorders. It has also been used to treat anxiety related concerns, phobias and depression by using virtual environments. Software and supported Virtual reality headsets that monitor anxiety levels and offer ways to deal with levels of stress, are being designed  lately.

Training medical professionals: Live streamed Virtual reality surgeries can be used to train and educate surgeons in their professional  practice.

Military: Computer-simulated environments are widely used by eminent militaries across the globe to train personnel. Training soldiers in an artificially designed environment could save expenses and avoid dangerous  situations.

Sports: NBA used Virtual reality headsets to demonstrate its AR headset and how it could transform the way in which people watched Super Bowl. How players enjoy playing their favourite slots at Jackpot Mobile Casino. This popular UK mobile casino offers a Virtual reality experience akin to the brick and mortar  casino.

Exhibitions: In 2015, the British Museum held its first Virtual reality exhibition where visitors could explore and engage in virtual representations of the museum’s  items.

Space: NASA has been using Virtual reality in the outer world to control and monitor robots trotting the universe, especially Mars. At CES 2016, NASA also used the virtual technology to give people a real experience of life’s presence on its  spacecraft.

Entertainment industry: Use of Virtual reality is being explored by prominent filmmakers to improve the quality of  films.

Retailers: The automobile retail segment has been offering enthusiasts an open door to experience the interiors of luxurious cars with the Virtual reality technology. You can also ramp walk or try the trendiest clothes in a virtual fitting room with the help of Virtual reality  today.

Not restricted to any specific industry, Virtual Reality and AR are being used in fields of advertising, sales, healthcare and in courtrooms as well. Like any other technology, the Virtual reality is being eyed as an impending channel to enhance customer experience and improve  performances.

All opinions expressed on USDR are those of the author and not necessarily those of US Daily Review.